We rebuilt our export infrastructure to move from analog to frame-by-frame rendering. With this rewrite, you’ll notice a much higher-quality export that resembles the original Arcade. We’ve also been able to add the audio capabilities quite easily.
Check out the differences below ⬇️
Want to learn more about this project? Check out this blog post.
The undo command ⎌ is here and ready to save the day from any 'oops' moments.
Fixed an issue where step progressions where inconsistent in some video exports.
Choose your own adventure
We are excited to announce that we have implemented support for multiple buttons on chapters, allowing for a more personalized and engaging experience for your audience.
Our new 'Edit' option in the toolbar allows creators to easily edit images in a step.
Our website got an upgrade! Check out our new homepage, product page, and Spotlight.
We made improvements to Callouts to improve how they render when the size of a screen changes.
What makes an Arcade memorable is the ability to bring your product and words together to tell an interactive story. Callouts are the glue of that experience — allowing your viewers to move from one chapter to the next.
Now, you can add more context to your Arcades, while keeping your viewers engaged.
- New 'help & resources' button: A faster way to get your questions answered or share feedback while you're creating
- Fix to GIF and video exports: Fixed a bug where some portrait Arcades were exporting to a mobile format